![]() Using defensive options will cause you to play less aggressively thus leaving you with less soul to use to heal. Each time you hit an enemy with your nail you gain soul to use for spells, and healing. Simply put you want to prioritize offensive options over defensive ones for one reason. This one tends to be the one that can seriously hurt you in the long run. Prioritizing defensive charms over offensive ones However if you'd like to avoid accidentally making a build that doesn't exactly help you win any major encounters then we should go over some common mistakes people make. spell build is +'s to spell damage and efficiency, reliable pogoing and staggers.There are many common mistakes a newbie player to this game can and possibly will make when creating a build. White palace build is for rapid and reliable healing. Nail build is just generic +'s to damage, health and healing speed. swarm for the illusion of not wasting a notch and for geo. Long nail is to make pogos more reliable if geo is worthless (bought everything including unbreakable charms) already. 'I don't like being left with an empty charm notch' Almost unnoticeable but still useful (I rarely find the charge on nail arts problematic, The main problem I have with nail arts is the lack of downwards attacks). Glory is used the for a similar reason to swarm. For spell build boring power boosts apart from heavy blow (controversial, I know) which is to trigger staggers more often from pogos (the only reason I use the normal nail when the dream nail is so OP when you get the timing down), make them more reliable and to protect my positioning from bosses that can be knocked back. quick focus gets you back in the action faster. The nail build is pretty much just boring power upgrades so not much to say there.įor the white palace grubsong + deep focus = OP. Swarm is there because it is not detrimental unlike most 1 notch charms (thorns uses up I-frames, spore shroom and defenders crest make it harder to see, steady body prevents pogo jumping) and I don't like being left with an empty charm notch (plus it helps a lot before geo becomes worthless), Is only unequipped on radiant bosses (swapped for soul eater), when fighting lost kin, on the last 2 pantheons because lost kin (both swapped for spore shroom temporarily) and with my spell build. Void heart is necessary to reach radiance or PoH. Grubsong and dream wielder are so attached to my build that they are before void heart (until I start attempting charm bindings at least) because between them I have ludicrous soul gain for 2 notches (recover ~50% of a mask/spell worth of soul when hit for a notch, ~6x soul gain speed from dream nail for a notch (higher soul/sec when spamming than the normal nail enhanced by soul catcher + soul eater + quick slash for 1/9 of the notches), both are equipped as soon as they are obtained and never unequipped except to train for the charm binding in the HoG). My spell build (for speedruns and godhome): baseline + shaman stone + spell twister + heavy blow + nailmasters glory (turns beasts den into a joke, replace swarm + glory with long nail when geo is useless) ![]() My white palace build: baseline + deep focus + quick focus (for the white palace and PoP) ![]() My n00b nail build: baseline + quick focus + unbreakable strength + unbreakable heart (used for first few runs + steel soul) ![]() My Baseline: grubsong + dream wielder + void heart + gathering swarm
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