New generation modding features included into this mod for warcraft 2. It's a remake from Warcraft 1 plot, mission maps and content all together in a Warcraft 2 mod, september 2022.ĭemo alpha version 1.0 already available in: įirst demo playthrough: https: //Second demo playthrough: https: //The mod is NOT intended to be a 100% replication of Warcraft 1 but to add up several features that I like from Warcraft 1,2 and 3. This is a new mod I'm looking up to complete. These suggestions / reports are in no way meant to take away from this incredible achievement and I must reiterate, that I loved your version of this campaign.Hello there. That could potentially screw with areas where your heroes are meant to be locked in. Finally, you might have already considered this, I haven't tested it, but on many missions you can buy a Staff of Teleportation.Neutral Creeps don't wake up each other if you eliminate them in a single instance of damage, for example with max pop Gryphons attacking a Neutral at the same time.I know he doesn't actually get his resources from it, but this apperance was always important for Golden Era Blizzard, so I think he should rebuild it. On Frostmourne, Mal'ganis doesn't rebuild his Haunted Gold Mine if you snipe it.I saw that Skeletons are properly added to the attack group, so something similar could be done with Infernal. You can engage Mal'ganis, bait Inferno, retreat and Mal'ganis will leave the Infernal behind, sparing you the headache of fighting it. On Frostmourne, Mal'ganis doesn't add his summoned Infernal to his attack group.It does add to the atmosphere, but listening to "Please get me out of here, I want to go home" for the fourth time in a row has the opposite effect, where it breaks immersion. My suggestion would be to limit each line of dialogue to at most two plays. On The Culling, the voiceover lines from the villagers play too often and repeat too often.It certainly didn't happen before Refunded. Unless this was intentionally added by Blizzard for some reason in the latest patches, this should not happen. Orb of Frost seems to affect buildings.It's super annoying that your Priests waste mana on Inner Fire, which you will almost certainly dispel anyway because of Cripple and Unholy Frenzy. The micro it requires to disable it after each new Priest is trained is so annoying that I decided to skip the upgrade altogether and play with less mana but ultimately enough mana for Dispels, which your version necessitates far more than Blizzard's did. Please disable the autocast of Inner Fire when a Priest is trained.Some minor bugs I've noticed, nothing gamebreaking though: You are a madlad for actually doing this, I loved every minute of it. Join the Discord server! Support me on Patreon! Or on PayPal! Plus, you get exclusive work-in-progress teasers for my upcoming projects and many other benefits These campaigns take a lot of time and effort to make, and I'm doing this full-time so if you'd be willing to support me on Patreon, you have my thanks. It can be played on the Campaigns section under Custom for free! Look for "Azeroth Reborn". So far, the 5-mission Prologue is available to play. I've also added cut voicelines, the UI has been overhauled, and terrain has been improved. This version features a ton of quality of life changes such as faster game speeds, better pathing, build time indicators, the ability to toggle Upkeep on/off, etc. Azeroth Reborn is a remake of the original Warcraft III for the SC2 engine. I've recently finished the first part of my latest project. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatch Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)ĭeceptive links to shock sites, malware, etc Green verification check mark guide and verified users list Use the "Filters" menu across the top to tailor the content here.
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